![]() ![]() So you can tweak now the weapons to your liking, you need to do it again after a new map is loaded ( in case you just want max. AimAssistStrength ( basically it extends the hitboxes of the enemies ) Damage ( shoot to any wall/enemie to populate the pointer) Table contains a Get Weapon Stats script that will allow you to change the following stats from your current held weapon: Refill current weapons resevere ammo: RefillAmmo 99Īdd 10 progress to all research projects: ProgressResearch 10 Unlock every weapon,spell,equip: UnlockShippedItemsĭamage all visible enemies to low health: Shredder Infinite Clip + Reserve Ammo: SetInfiniteAmmo 1 1 We might slow down even more when there’s finally time for the launch trailer.Set enemies to super slow: EnemyTimeScale 0.1 So that’s why the beginning of this new trailer is a little slower. It is much closer to Souls in that regard rather than, say, DOOM. Sure, some fights will be incredibly intense, but there are also periods of quiet exploration, planning, thinking. ![]() “The last few trailers were very combat focused and I think gave the wrong impression that Witchfire is a non-stop action fest,” Chmielarz said. I believe this enhances the experience even for the people who claim they don’t care about the stories in games at all.”Ĭhmielarz also confirmed that, although the game features and extensive lore and backstory, the main focus for Early Access it to present a polished and atmospheric gameplay experience, with further story elements to be added as teh game approaches its full release. So even though Witchfire is obviously a shooter first, we invest a lot in its world and lore. It doesn’t matter to me if the game is focused on the story or on the mechanics- I need its world to feel like a real place. To be a space pirate, a detective with supernatural powers, or a Church’s witch hunter. Speaking to EPic Games News, The Astronauts co-founder and creative director Adrian Chmielarz said, “The thing that excites me the most in video games is the idea of experiencing different worlds. ![]()
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